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Table of
Contents
Preface
Introduction
Chapter 1: Teaming Up For Success
The Lone Ranger Is Dead
The Invention Factory
Team Player Advantages
The Best Of Times
Chapter 2: Fairs, Craft Shows And Events
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pros And Cons
Up, Up, And Away
Key Resources
What to Expect
Keys To Success
Momentum Makers
Before You Start
First Steps
Off And Running
Building A Business
Are You Making Money?
Chapter 3: Selling Locally
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pros And Cons
Up, Up, And Away
Key Resources
What To Expect
Keys To Success
Momentum Makers
Before You Start
First Steps
Off And Running
Building A Business
Are You Making Money?
Chapter 4: Home Shopping: TV And Mail Order Catalogs
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pros And Cons
Up, Up, And Away
Key Resources
What To Expect
Keys To Success
Momentum Makers
Before You Start
First Steps
Off And Running
Building A Business
Are You Making Money?
Chapter 5: Internet Sales
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pros And Cons
Up, Up, And Away
Key Resources
What To Expect
Keys To Success
Momentum Makers
Before You Start
First Steps
Off And Running
Building A Business
Are You Making Money?
Chapter 6: Selling On Commission
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pros And Cons
Up, Up, And Away
Key Resources
What To Expect
Keys To Success
Momentum Makers
Before You Start
The First Steps
Off And Running
Building A Business
Are You Making Money?
Chapter 7: Joint Ventures
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pro And Cons
Up, Up, And Away
Key Resources
What To Expect
Keys To Success
Momentum Makers
Before You Start
First Steps
Building A Business
Are You Making Money?
Chapter 8: Private Label Marketing
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pros And Cons
Up, Up, And Away
Key Resources
What To Expect
Keys To Success
Momentum Makers
Before You Start
First Steps
Building A Business
Are You Making Money?
Chapter 9: Licensing
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pros And Cons
Up, Up, And Away
Key Resources
What To Expect
Keys To Success
Momentum Makers
Before You Start
First Steps
Building A Business
Are You Making Money?
Chapter 10: Your Own Company
The Basics
Perfect Products
Your Goals
Other Choices
Money Matters
Protection
Prototypes
Research
Manufacturing
Key Contacts
Pros And Cons
Up, Up, And Away
Key Resources
What To Expect
Keys To Success
Momentum Makers
Before You Start
First Steps
Building A Business
Are You Making Money?
Appendix A: Patent Strategies
ACKNOWLEDGMENTS
OVERVIEW
Infringement Remedies
Patent Law—Key Points
Patent Agents Vs. Patent Attorneys
Interviewing An Agent Or Attorney
TYPES OF PROTECTION
Trademarks
Copyrights
Utility Patents
Design Patents
Provisional Patents
OTHER TACTICS
Confidentiality Agreements And Nondisclosure Statements
Inventor’s Notebook
Document Disclosure Program
PATENT CLAIMS
PATENT STRATEGIES
Don’t Bother
Patent Pending Strategy
Low-Quality Patents
Broad Patent With Few Specifics Or Limitations
Many Weak Claims
FOREIGN PATENTS
RECOMMENDED BOOKS
Appendix B: Prototyping For Inventors
ACKNOWLEDGMENT
OVERVIEW
CONCEPT MODELS
Using Balsa Wood
Using Hobby Shop Products
“LOOKS LIKE, WORKS LIKE” PROTOTYPES
Using Stock Plastics
Using Stock Metals
Machining Stock Plastics And Metals
Casting Plastics At Room Temperature
Casting Metal Parts At Low Temperature
Casting Metal Parts At High Temperature
Computer-Driven Additive Processes
NEGOTIATING WITH PROTOTYPERS
RESOURCES
Appendix C: Funding Your Invention
OVERVIEW
RAISING MONEY FOR YOUR INVENTION
Important Considerations
Early Investments
Preparing For Production
Product Introduction
FUNDING SOURCES
Money From Individuals
Money From Manufacturers
Raising Big Money
Other Types Of Funding
Glossary
Index
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Book Excerpt
Chapter
1
I’ve worked with inventors for over 20 years, and
most of the successful ones have created and developed their products on
their own and love being independent. “Being my own boss” is the answer
I usually get when I ask them what they like best about being an
inventor. Indeed, the independent “eccentric” inventor—embodied by
everyone from Thomas Edison to Doc Brown in the “Back to the Future”
movies—has been lionized in American culture, and it’s an image that has
strong attraction today for most inventors. But in fact, successful
inventors are not Lone Rangers—which, for inexperienced inventors,
should be regarded as a good thing. I’ve talked to interviewing more
than a hundred successful inventors over the last five years, and we
found that they frequently don’t have a lot of business management
experience, don’t have any more money than the average person, and
typically have never tried to introduce a product before. The key moment
in their invention process has been when they recognized their
shortcomings and sought help from other people. That help is exactly
what they need to succeed, and it can come in hundreds of forms, such as
these:
A manufacturer willing to extend dating on
orders.
An independent sales agent or industry insider
who offers tips on getting a product out into the market.
A retailer who heavily promotes your product at
its expense.
A manufacturer who funds your research and
development for the option on a private label contract.
A marketer who shares a booth with you at a major
convention, or provides an introduction to key industry buyers.
An industry connection who helps you fund your
initial production run.
Another inventor who tells you the best fairs and
events to attend, and helps you price your product.
A manufacturer who lets you use his or her model
shop to produce your products in return for help filling back orders on
Saturday.
An industry insider who first invests in your
company and then comes to work with you to make the product a success.
A retailer who gives you a provisional order
(they’ll buy when and if you can deliver) so you can get a manufacturer
to fund an initial production run.
You should think about the kind of help you will
need right at the start, before you even begin to introduce a product to
market. If you can prototype and make your product at home, you can
probably survive on your own until you’re ready to sell. But most
inventors have products that require a little more investment up front,
and they could go broke if they wait too long to get experienced advice.
Not only that, but getting help early will prevent a lot of mistakes in
creating your product, and this will help you save money for the crucial
tasks that lie ahead.
The Lone Ranger Is Dead
The product life cycle today is short, very short.
Products can come and go in just two to three years, and this dramatic
change presents both problems and opportunities for inventors. On the
one hand, inventors can’t afford to work alone and follow the normal,
slow two- to five-year process to get their product to market—since in
that time the market may pass them by. This means inventors can’t be
independent, can’t control everything that happens with their product,
and may have just a few short years of successful selling. The good news
is that established marketers and manufacturers have an even harder time
getting to market quickly, so nimble inventors can beat them to the
punch. The big manufacturers are responding to this challenge by working
with an increasing number of outside companies, including inventors, to
keep on the leading edge of their markets. This also means that
manufacturers, marketers, distributors, and retailers are generally
willing to help inventors. All you have to do is ask.
The simple fact is that teamwork equals success.
In today’s crowded market, individual inventors have a hard time
standing out and getting noticed. To build the necessary size and
momentum, you need resources, and if you don’t have them, you must team
up with someone who does—someone who has the money, the manufacturing
prowess, or the distribution reach required to turn a new product into a
success. Every month I hear at least one new story of an inventor
forming alliances to succeed. Below are examples of three inventors
who’ve done this, and they are just the tip of the iceberg. If you keep
alert, you’ll read about other examples in your local newspapers and
business magazines. Might that other person’s experience work for you?
Remember to always be on the lookout for opportunities to make
alliances.
Karen Alverez of Dublin, California, invented the
Baby Comfort Strap, a product that keeps children safely strapped into
shopping carts. When she first started her company, Baby Comfort Co.,
she sought advice from Sharon Trupiano, owner of Kazoo’s Consignment
Shop for Kids, which sells a fair amount of new children’s accessories.
Among other things, Trupiano suggested that Alverez also contact Safe
Strap Co., a manufacturer that sells straps to supermarkets for their
carts. Alverez asked Safe Strap for help, and the company president,
Paul Giampvolo, agreed to make low quantities of Alverez’s product at a
quantity price as well as agreeing to 90-day payment terms to help
launch the product.
Nathaniel Weiss’ company, G-Vox, in Philadelphia,
hit $5 million in sales in 1999. He got his start with a hardware/
software product package that automatically transcribes notes played on
a guitar into sheet music. His product allows guitarists to work on a
new song without having to stop constantly to write down each note.
Weiss has had a board of advisors from the beginning. His big break came
when he formed an alliance with Fender Guitar Co. Fender agreed to sell
his product to guitar stores, both as an accessory and as an option on
Fender guitars. Once his company generated some initial sales success,
Weiss went out and found several marketing people with extensive
experience selling to retail music stores to push his product into the
market.
Vic Pella of Studio City, California, created
several new products to cash in on the year 2000, including a baseball
hat with an LCD display on the front that says “Happy 2000,” a teddy
bear that shouts “Happy Millennium” when squeezed, and the Countdown
Candle, which burns down in seven days. Pella didn’t have the funding to
finance the large volume he needed for his products to cash in on this
one-time event. So he struck a deal with a Hong Kong manufacturer who
gave extended terms in return for the manufacturing and distribution
rights to his products in the Far East. The deal was win-win for both
parties. Pella’s company, Idea Express Inc., received products it
couldn’t afford to pay for in advance, and the Hong Kong manufacturer
had its own products to sell in its primary markets.
The Invention Factory
There are three tasks involved in launching a
successful product.
-
Finding an opportunity in the marketplace, and
then creating a product to meet that opportunity. The well-conceived
product meets a consumer desire or need and can be produced at a price
that provides buyers with value. This is normally an inventor’s
strength.
-
Manufacturing the product. Tooling,
manufacturing fixtures, working capital, quality control, value
engineering, product liability insurance, regulatory approvals, and a
host of other complicated concerns are the realm of the manufacturer.
-
Marketing the product. Pricing, packaging,
promotional allowances, and connecting with major buyers are some of
the simpler tasks of marketing. Understanding customer needs,
positioning the product so it will sell, creating a memorable brand
and product image, and finding customer hot buttons are some of the
tactics marketers use to successfully introduce a product.
As you look at these three tasks, ask yourself:
Does it make sense for inventors to try and do everything involved in
bringing a product to market? I don’t think so. Each of the jobs of
inventing, marketing, and manufacturing requires in-depth expertise.
Your goal as an inventor is to learn to use other people so that both
you and they make money. Once you do that, you’ll be able to devote your
time to being creative and inventing new products. Unfortunately, there
is no single way to find partners. Each market and each product are
different and require a particular approach; for each new endeavor, you
will need to go to shows, make industry contacts, and find just the
right marketing and manufacturing partners. But once you become skilled
at finding partners, you’ll only be limited by your creativity and your
ability to come up with new ideas that the market wants.
Team Player Advantages
Creative deals are struck by inventors every day
to help launch their products. Teaming with other people improves your
market intelligence, gives you access to key market contacts, helps
guide you to the best products, and gives you the funding you need to
make an impact in the market. Teaming up also offers one more incredible
benefit to inventors. It dramatically cuts the financial risk of taking
a new product to market. I have heard hundreds of stories of inventors
who have spent as much as $30,000—and sometimes much more—on a new
product that failed. Countless inventors have put themselves in
financial peril by trying single-handedly to put a product on the
market. New product introductions are an inherently risky business.
Inventors are much better off spreading the risks and taking advantage
of other people’s expertise.
Here’s some of The advantages of being a team
player are overwhelming. This is just a short list of the most important
ones.
By teaming with marketing organizations,
inventors gain the resources and contacts needed to push their product
into the market with momentum.
Inventors lower their investment and risk.
Lowering risk gives inventors the opportunity to start over again if
their products should fail.
Concentrating on inventing allows inventors to
introduce several new products each year.
Teaming up may cost the inventor profits on each
unit sold, but the inventor typically makes more money because the
volume of sales will be much higher.
Inventors minimize the number of costly marketing
and manufacturing mistakes by teaming up with experts in these fields.
The Best Of Times
I believe new and underfinanced inventors have
never been in a more favorable position. The reason for this is that
companies simply cannot keep up with the pace of new products on their
own. They are forced to work jointly with other companies. Small to
midsize companies are also unable to fund research and development,
manufacturing, and marketing of new products. Companies are specializing
more and more in one of these three areas so it is rare to find a
company that isn’t selling at least one product developed by someone
else. Marketers and manufacturers no longer believe they can develop all
the products they need, nor do they believe they can keep up with all
the changes in the market. As a result, marketers and R&D engineers have
become much more receptive to inventors, and inventors can typically
find at least one company to consider a worthwhile proposal.
Of the nine tactics in this audio book, some are
brand new, such as setting up an agreement to market your invention on a
commission basis or becoming a virtual entrepreneur. Others are more
traditional, such as licensing an idea, setting up a private label
agreement, or selling at fairs and trade shows. But what inventors
should like best is that they can now, more easily than ever before,
find partners willing to take over the jobs of manufacturing and
marketing—partners with experience, expertise, and resources. And
because of this, the types of arrangements are growing and changing
every day. By seeking out the best arrangement for each product, you
leave yourself free to invent—which is exactly what you want to do, how
you will make the most money, and how you can get the most products to
market.
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